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Devlog
Kings Don't Stack
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Devlog
Classic Mode, Classic Animation
February 06, 2026
by
matula
#solitaire
Still delaying updates to the design and adding sound... But I DID add a cool animation if you complete Classic mode. By "cool", I mean I tried to recreate the animation from the Windows version of so...
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Some Animation and cleanup
January 28, 2026
by
matula
#solitaire, #godot
I've STILL been avoiding graphical and audio updates. For sound, I've been looking at some Kenney ones , but not sure what "style" I want. Should it be realistic card sounds? Or maybe more futuristic?...
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"Classic" mode
January 18, 2026
by
matula
#godot, #solitaire
I'm still avoiding trying to make actual graphical elements... * So today I added a "Classic" mode. Basically, if `is_classic_mode` is on, it removes all the buffs and hazards and inventory stuff... a...
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Adding a few visual flourishes
January 18, 2026
by
matula
#solitaire, #godot
I'm still struggling with how to design the "shop" and "inventory" sections, so I thought I'd work on some extra things. First, I updated the "bomb" animated graphic. When you get to Phase 2, there's...
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Font updates and Autocomplete
January 16, 2026
by
matula
#godot, #solitaire
A couple of small tweaks here and there. One being changing one of the fonts to use https://fonts.google.com/specimen/Jersey+10 ... makes things a little more retro, but honestly, I'm still not sure i...
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Easier Phase 1
January 14, 2026
by
matula
A couple of thoughts: I'm thinking the main goal is to complete like 5 levels. But now I'm trying to figure out if they're "levels" or "phases" or "chapters"... or something else? And I made the first...
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New Project
January 13, 2026
by
matula
#solitaire, #design
I'll start from the beginning... I was playing a Solitaire game ( SolitaireCG ) on my phone, mostly Klondike, probably the most common solitaire game. And quite often couldn't get past the first hand...
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