Baby Fights
Baby Fights
It's basically Pokemon, but you're a suburban parent and the pocket monsters are babies. Catch babies, fight the other parents on your block, and climb the "Neighborhood Baby Fighting League" standings.
It's a pre-pre-alpha, so things are rough. Also, I've only tested the web build in Chrome, so very possible it's broken in other browsers. Drop a comment with suggestoins to improve!
Stats (and what they mean)
- Energy = HP. When it hits zero, the baby Naps.
- Reserves = max HP
- Output = Attack
- Padding = Defense
- Special = Special, the old Gen 1 kind. One stat covers both special attack and special defense.
- Fuss = Speed
Solid and Liquid moves use Output vs Padding. Gas and Noise moves use Special vs Special.
Types
Gas → Solid → Liquid → Noise → Gas. Each type hits the next one for double.
| Attacker ↓ / Defender → | Gas | Solid | Liquid | Noise |
|---|---|---|---|---|
| Gas | 1× | 2× | 0.5× | 1× |
| Solid | 0.5× | 1× | 2× | 1× |
| Liquid | 1× | 0.5× | 1× | 2× |
| Noise | 2× | 1× | 0.5× | 1× |
Everything else is normal damage. A baby using a move of its own type hits 1.25× harder.
Controls: WASD / arrows to move, E / Space / Enter to interact, Tab for your Stroller, B for the "Babicon" (pokedex for babies), M for standings, Shift to jog.
| Published | 21 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | matula |
| Genre | Role Playing |
| Made with | Godot |
| Tags | creature-collector, Low-poly, Singleplayer, Turn-based, Turn-based Strategy |
| Content | No generative AI was used |
Development log
- Baby Fights - behind the scenes3 hours ago

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