Trying out Godot 3D
I've been toying around with Godot 2D, but haven't really done anything with 3D. When I saw the Bad Game Jam, I thought "I'm more than capable of making a bad game, and I can do something in 3D!!". So here we are...
I started with just a 3D plane, my player as a sphere, and a single light. I used the built in Godot character movement script, and everything worked like I expected. I recently went through a Godot 3D tutorial series, and decided to implement some camera movement code I learned there and did some custom stuff. So now, when you move the camera, the player will walk where you're pointing.
Next was trying out 3D animations. I added a couple of cube shapes for the "legs", added the Animation player node, and it was fairly easy to get working. Hooked it up to the player movement scripts and bam! The one issue was I couldn't tell what the FRONT of the player was. My first thought was to add a cone shape, but I could find a dedicated cone mesh, so I used the triangle/pyramid. When I did that, I thought it looked like a weird chicken... so that gave me the idea for a chicken eating worms as the goal.
Then it was a matter of creating simple worms with a simple automated movement script. And that was basically it.
I put some red cubes in the game because I thought about having some sort of collectable, like feed or something. But that got too complicated, so I ditched the idea.
Add some music I made in about 2 minutes and that was it!
Comments
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Great effort to push yourself to try 3D for the jam. I've always been too scared to do anything other than 2D lol. Cool little game!